I have a bigger documentation of this project. Please note that this is just an overview, if you would like to see more, please let me know.
Requirements
The Intro
As B2B and B2C type company we've been looking at how to improve our B2B platform.
Our goals were:
I worked on interaction design of the platform for over four years. I knew every aspect and every screen.
I was the go-to person for colleges seeking assistance with finding, adding, or removing features. I participated in numerous projects, collaborating with Product Managers, UX Researchers, and Marketing teams.
Our framework constituted a complex system enabling users to top up and withdraw money. It resembled a banking application but included additional features such as games and gamification.
The Sketch file itself comprised over 250 unique screens along with Variants and messages. To navigate such an environment effectively, I developed procedures, workflows, and commit strategies.
The platform hosted 12 casino brands, each with its separate template. However, by implementing my master template system, we streamlined our workflow, only needing to modify the master file.
I collaborated closely with the Head of Front End Development to enhance our workflow. Together, we developed a Sketch plugin capable of exporting the entire template seamlessly in one go.
This innovative tool not only exported the layout but also captured crucial elements such as colors, fonts, and assets, ensuring consistency and efficiency throughout our design process. Our collaboration significantly streamlined the transition from design to development, empowering our team to deliver high-quality products with greater speed and precision.
Pipeline - diagram
I created slingo.com master template. All templates were auto-populated (via plugin) with the features that I’ve added to Slingo.
Each brand had dark and light modes.
I built a custom design-lingo inside the sketch file.
That way, components could be easily created by other designers. The design elements were easy to set up and understand.
I devised a set of icon guidelines that, while initially seen as limiting, actually sparked creativity and purposeful design. These guidelines offered a structure for designers to explore innovative solutions while ensuring consistency. They also encouraged collaboration and a culture of meaningful design within our team
Example from our guidelines “How to make icons"
Icons In Bright And Dark-Mode
Customizable entry form fields. Could be themed as needed.
Guidelines for other designers were an integral part of my job. I created a main document with all the rules and measures.
Framework in action
The implementation of the design system and framework proved to be a significant success from a business perspective. Notably, there was a remarkable improvement in loading times, with speeds increasing by fourfold. This enhancement undoubtedly contributed to enhanced user experiences and satisfaction.
Users expressed high levels of satisfaction with the system, particularly due to the notably faster access to our products. The optimization of loading times directly translated into improved user experiences, demonstrating the system's effectiveness in meeting user needs and expectations.
The system emerged as a substantial asset within the company's portfolio. Its demonstrated success in improving loading times, enhancing user satisfaction, and enabling rapid brand creation underscores its strategic importance and value within the organization's offerings.
Recent 2019-2023
Portfolio
This section contains the selection of my best past projects
"I crafted the brand and GUI for Heavy Duty Challenge game, ensuring a seamless user experience through rigorous testing and UX refinement."
UX | UI | Brand
"I led the creation of an innovative internet competition platform, establishing design systems, UI, and UX. Continuously providing design support, I've been integral to the ongoing success of this brand."
UX | UI | Brand
“I crated s design system and managed 12 casino brands, collaborating with the front-end head to create a Sketch plugin for faster production. I also conducted user tests and served as the primary UX resource company-wide."
UI | UX
"I conducted research and designed gamification features across our company's product portfolio, collaborating with cross-functional teams to enhance user engagement and overall experience."
UX | UI
"I directed the research and design of a green-field syndicate lottery app, overseeing the entire process from initial research to MVP design. This case study exemplifies my approach to app design."
UX | UI
Older projects
+5y Old
This section contains the selection of much older projects just for the reference
"I directed the research and design of a green-field syndicate lottery app, overseeing the entire process from initial research to MVP design. This case study exemplifies my approach to app design."
Playstation | PC | Xbox
Older projects
+5y Old
This section contains the selection of much older projects just for the reference
More Projects and Samples Avalible Upon Request
Archive
+6 years old works
GUI design, animations and art for company’s flagship product
I was Art Directing creation of skins for company’s instant win games
Ancient
+10 years old projects
Game UI And UX
New product line design and service
New product line design and service
MISC
Areas Of Interest
2010-2013
Various
Animations
Some Animations For The US Based Companies
Animations
JULY 2020
Nathaniel 19
free font for all
As an experiment I had created a freeware font for all designers
FONT DESIGN
2009-2020
MY Art &
Drawings
After Hours,
My Art and Hobby
ART
Copyright 2024 - Adam Jedrzejewski - All Rights reserved.
All product names, logos, and brands are the property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. Adam Jedrzejewski - London-based product designer portfolio. Available for short and long-term contracts.